|
For Sky Galleons of Mars
by Greg Porter
Communique to: It is a widely held public belief that the Oenotrian Empire and Martians in general are but glorified savages, living on the remnants of glory left to them by their forebears and lacking the moral fiber to achieve greatness on their own. This belief is amplified in the public mind by the great strides Her Majesty's government has made in the few short decades her servants have been on duty in this most distant of lands. Unfortunately, what is seen in the press is too often seen as the truth, and in this particular case is far from it. Mars is smaller than Earth, but is still a vast and largely uncharted planet, despite the best efforts of the Signal Corps and groups the like the Geographic Society. The Oenotrians are not lacking in cleverness nor strength of character, but lacking in knowledge and resources. Had they the facility for large-scale metalworking the Foreign Service would no doubt be less complacent, and Naval Planning significantly worried. The use of imported Terran cannons of German or other provenance shows that they are rapidly learning to use modern weapons, and should they develop the capability to manufacture their own, our technological superiority would be negated by the sheer quantity of force that could be brought to bear. On this note, an update on the progress of various shipbuilding projects gleaned from personal observations and those collected from other members of the Special Diplomatic Corps: Swift Class Aerial Monitor (200 tons)
Critics of the Swift complain that it does not have enough long range weaponry, and its altitude limitations render it vunerable to attacks by the Martian Fire so common on larger vessels. Also, since it has only one Marine observer, it is especially vulnerable to being boarded. These criticisms are largely ignored at this point, since it is not designed to assault the crag keeps of the High Martians, and its batteries of Nordenfelts should be sufficient to discourage all but the most suidicidal of boarding parties. Also, if this should become a problem, the Hale batteries can be easily dismounted, which would provide sufficient room for a temporary complement of six more Marines, quite enough for a vessel of this size. Impenetrable Class Aerial Monitor (1000 tons)
Critics of the design note its lack of heavy armament, altitude restrictions, and small complement of marines, all necessary sacrifices to acheive the extraordinary level of armor on the vessel. To its credit, it has a normal 20 day steaming range, a highly respectable top speed, and sufficent staying power to survive battles against more heavily armed opponents. On the current construction schedule, observers note that it will be approximately 18 months before the Impenetrable can be launched, not counting delays due to public sentiment, economics, or potential problems with demagnetizing such a large mass of metal to avoid premature liftwood deterioration. Swiftwing Courier (83 tons) - Screw galley
Swiftwings are currently being used as scouts and transports, and sightings have preceded attacks on at least two occasions. While not quite as fast as some British vessels, superior knowledge of terrain and local sympathy have allowed almost all Swiftwings to escape capture by colonial forces. The only one that has been captured so far was also equipped with facilities for mounting a mast and sails, a feature which would greatly extend its cruising range and long-term speed, but expert analysis indicates that the extra weight of rigging would mandate a reduction of the extra crew, removal of the stern gun, or a sacrifice of maximum altitude. Cleansing Wind (400 tons) - Screw galley
The Cleansing Wind has almost abandoned the traditonal screw galley design and armament in favor of a more modern outlook, and at range can be mistaken for a British vessel. Whether this is by design, or just simple plagarism has yet to be determined. It does not mount any of the heavy rod or lob guns usually found on the larger screw galleys, and is not equipped with that most traditonal of Martian weapons, the ram. Instead, it mounts three heavy guns, two lights and four sweepers, along with a single rack of the deadly Martian Fire. All these weapons are effective against the lighter of Her Majesty's ships, and especially so against civilian shipping. For a Martian vessel, it is singularly well armed, in quantity if not quality, and with a top speed measured at 20 knots, able to maintain distance from most heavy vessels, and close with the relatively slow merchants it may encounter. The size of the vessel is also disturbing. It is not a large vessel in Martian terms, and is seems very likely it was designed to accompany larger vessels or operate with large groups of similar sized ships. The only sighting of this vessel to date was from H.M.S. Bellerophon, an Aphid class gunboat operating out of Srytis Major. The Cleansing Wind was encountered on a routine patrol, and refused to heave to. After an inconclusive engagment, both vessels turned and delivered point-blank broadsides. Bellerophon, crippled by a magazine explosion, made it home only by jettisoning her coal reserves, while the Cleansing Wind was unable to pursue due to heavy screw damage. However, it was seen to leave the area under its own power before Bellerophon disappeared from sight, and is presumed to be fully repaired by this time. HMS Warrior, a Swift class monitor, was engaged in towing home HMS Firefly, an Aphid class gunboat which had been damaged in in a scuffle in the Shistomik lowlands, when they encountered two Oenotrian vessels searching for prey. In hostile territory, with one crippled vessel, Her Majesty's ships decided to flee to friendly territory rather than get into a protracted engagement. The Martian vessels, suprised by the appearence of the British ships, nonetheless seized the opportunity, and attempted to cripple or destroy the Red Devils without taking losses to themselves. Setup - Martians get the Cleansing Wind and a Small Bird galley, which they set up anywhere in the three hexes between the crags on the mountain map. One vessel is allowed per hex, and both must be facing along that row of hexes. Cleansing Wind has Canal Martian Marines,armed with muskets. Initial altitude is High. British start with the Warriorand an Aphid class gunboat. Warrior starts in the "1889" hex facing NW, and Firefly is in the hex immediately behind it. Initial altitude is Medium. Firefly may start the game being towed, in which case the vessels move at speed 4, or may be cut loose, in which case they move seperately. The tow line may be cut at the start of any British movement, but the Firefly does not get to move on that turn. Special Rules - Firefly has been damaged. The 1 pound HRC and Nordenfelt on the starboard side have been destroyed, and their crews killed. Mark them off. In addition, she is missing one deck crew, one engine crew, and three hull boxes. Due to engine damage, Firefly can only move intermittently. Each turn, right before British movement, roll 1d6. This is the number of MP the Firefly has for that turn. Initially Warrior may assign some of her crew compliment to Firefly, in which case these crew are subtracted from those on the Warrior [and added to the Firefly]. If either ship is forced to lose altitude due to damage, the stress will immediately sever the tow line, leaving Firefly imobilized for a turn. Victory Conditions - Martians get 2 VP for each British ship destroyed or grounded, and 1 VP for each ship de-crewed or de-weaponed. British get 2 VP for each Martian ship grounded or destroyed, and 1 VP per ship for exiting Warrior or Firefly off any edge of the NW map quadrant at an average avearge speed greater than any Martian pursuit, at the instant the ship leaves the map. The Base average speed of the Firefly is 3.5 MP. Optional Rule - Ballast dumping. British ships may, in an emergency, dump 90% of their coal reserves through chutes in the bottom of the hull. This reduces their cruising range to six strategic hexes, but lightens the ship enough to offset liftwood loss, temporarily erasing the last row of hull damage. This is announced at the start of movement, occurs during combat, and takes effect at the start of the next movement. It is only done when a crash is the inevitable result of severe damage. It also acts as an anti-personnel weapon, doing 1d6-3 "P" hits to anyone beneath the deluge of fist-sized coals, with additional minuses to the roll based on range, as per Martian Firerules, and +1 per 2 hull sizes (round down) of the jettisoning vessel. Martian screw galleys can do much the same, jettisoning food, water,and dead turncrank slaves, but only get half (round up) a row of hull boxes, and their range is reduced to 4 hexes. This does not do damage to vessels below them. Kites may jettison cargo, gaining half a row of hull boxes for each twenty percent of their loaded mass they discard. Martian jettisoning requires at least one crew per 2 hull sizes to jettison the extra weight in one turn. Otherwise, it takes proportionately longer (round up). Strategy - Both sides are hampered by altitude limits, and the rocky crags hamper visibility as well as movement. Of the numerous Martian guns, only the heavy and rouge guns can hurt the Warrior, the Aphid is also vulnerable to these, and is especially vulnerable to anti-personnel weapons with her reduced crew. However, the Cleansing Wind should not present her bow to either British ship at any time. Although all three heavy guns can fire into the bow arc, they are the only guns that can do so, and any gun hits [suffered by the Martian ship -ed.] will always take out a big gun. The Small Bird is capable of inflicting heavy damage with its tough gun, and should be used on the Firefly first, at close range. Already damaged, three hits of any type, are likely to be crippling. The best British course is probably to split up. While in theory, the avearge speed of Firefly is reduced, the average fleet maneuverability is increased, and Warrior can now take full advantage of her top speed. With starboard guns damaged, the Firefly's best broadside potential is only realized if a course is charted due North, skirting the crags and then going West, while Warrior with its superior speed, is best served by going West then North. All in all, the North then West option allows a fast exit, while still being able to take advantage of the crag cover. The high rate of fire of all of the Warrior's guns is murderous on both the unarmoured Martian vessels, but the tempataion to deliver a point-blank braodside should be tempered with the knowledge that one good roll from the Martian Fire can utterly destroy either British ship. The British can also do a sacrifice play by destroying the Small Bird, and then exiting the Warrior (leaving the Aphid to its fate), but this is a marginal victory, and not very sporting. Likewise, the Martians can destroy the Firefly, then attempt to exit the map for a victory, but would likely be pursued unless the Warrior was immobilized. About the Author Mr. Porter is the president of Blacksburg Tactical Research Center (BTRC), publisher of TimeLords, Macho Women with Guns, and other role playing games.
Ships of the Line originally appeared as a two part article in The Game Oracle (issues 7 and 8). It is used here with the permission of the author.
|